aosp

2017

Android: Getting up and running on the iMX6

Getting Android up and running on the iMX6 platform using an open source graphics stack has been impossible up until recently, but now you can. Here's a guide through the steps. Read full post

2017

Android: Changing the bootanimation

For various reasons you might want to change the Android boot animation to something other than the stock one, this is how you do it. Read full post

2017

Android: Enabling mainline graphics

Android uses the HWC API to communicate with graphics hardware. This API is not supported on the mainline Linux graphics stack, but by using drm_hwcomposer as a shim it now is. Read full post

2017

Precompiling APK files during Android AOSP build

By precompiling APK files during AOSP build a few minutes can be shaved off of the development iteration time on most commonly found Android hardware. Read full post

2016

Running an Android Unit Test

Running specific AOSP unit tests on an Android device is not entirely obvious, so this is what I cobbled together. Read full post