linux

2017

Android: NXP i.MX6 on Etnaviv Update

More progress is being made in the area of i.MX6, etnaviv and Android. Read full post

GALLIUM_HUD: Debug Mesa Graphics Performance

Debugging graphics performance in a simple and high-level manner is possible for all Gallium based Mesa drivers. Read full post

Android: NXP i.MX6 Buffer Modifier Support

GPUs like those of Intel and Vivante support storing the contents of graphical buffers in different formats. Support for describing these formats using modifiers has now been added to Android and Mesa, enabling tiling artifact free running of Android on the iMX6 platform. Read full post

Android: Getting up and running on the iMX6

Getting Android up and running on the iMX6 platform using an open source graphics stack has been impossible up until recently, but now you can. Here's a guide through the steps. Read full post

Setting up a ChromiumOS dev environment

Setting up a fully functional ChromiumOS development environment on actual Chromebook hardware Read full post

2016

Running an Android Unit Test

Running specific AOSP unit tests on an Android device is not entirely obvious, so this is what I cobbled together. Read full post

XDC 2016

Highlights from the 2016 X.org Developers conference. Read full post

Building Android for Qemu with Mesa and Virgil3D

Running the Linux mainline graphics stack on Android devices is currently not a reality, but this is a viable development environment for improving the situation. Read full post

Ethernet device stress testing

During kernel upstreaming for chromiumos devices a standalone ethernet subssystem testing script was needed. Read full post

Linux kernel development shell scripts

A part of getting active in kernel development is finding a good workflow. These are the scripts I've used to avoid errors and increase productivity. Read full post