graphics
2023
Setting up a Linux userspace graphics dev environment
This is a simple guide for how to build and run Wayland & Weston. Read full post
2020
Panfrost: Liberating ARM GPUs @ Linux Conf Au
This talk covers the history, future and internals of the Panfrost driver for ARM GPUs. Read full post
2019
Panfrost the Open Source Arm GPU Driver @ ELC NA
Recently I gave a talk at ELC NA about the Status of the Embddded GPU Space. Read full post
Status of the Embedded GPU Space @ ELC NA
Recently I gave a talk at ELC NA about the Status of the Embddded GPU Space. Read full post
Running Android and Wayland on Embedded Devices
Let's get Android running next to Wayland on an i.MX6 based Nitrogen6_MAX board. Read full post
Running Android next to Wayland
It's now possible to run Android applications in the same graphical environment as regular Wayland Linux applications with full 3D acceleration. Read full post
Status of the Embedded GPU Space @ Embedded World
Recently I gave a talk at Embedded World about the Status of the Embddded GPU Space. Read full post
2018
Android on Mainline Graphics @ All Systems Go
Recently I gave a talk at the OSSummit about the Status of the Open Source GPU Ecosystem. Read full post
Status of the Open Source GPU Ecosystem @ OSSummit NA
Recently I gave a talk at the OSSummit about the Status of the Open Source GPU Ecosystem. Read full post
Status of the Open Source Graphics Ecosystem @ OpenTechSummit
Recently I gave a talk at the OpenTechSummit about Android and the Open Source Graphics stack. Read full post
2017
Android: Enabling mainline graphics
Android uses the HWC API to communicate with graphics hardware. This API is not supported on the mainline Linux graphics stack, but by using drm_hwcomposer as a shim it now is. Read full post
2016
XDC 2016
Highlights from the 2016 X.org Developers conference. Read full post