graphics

2019

Running Android and Wayland on Embedded Devices

Let's get Android running next to Wayland on an i.MX6 based Nitrogen6_MAX board. Read full post

Running Android next to Wayland

It's now possible to run Android applications in the same graphical environment as regular Wayland Linux applications with full 3D acceleration. Read full post

Status of the Embedded GPU Space @ Embedded World

Recently I gave a talk at Embedded World about the Status of the Embddded GPU Space. Read full post

2018

Android on Mainline Graphics @ All Systems Go

Recently I gave a talk at the OSSummit about the Status of the Open Source GPU Ecosystem. Read full post

Status of the Open Source GPU Ecosystem @ OSSummit NA

Recently I gave a talk at the OSSummit about the Status of the Open Source GPU Ecosystem. Read full post

Status of the Open Source Graphics Ecosystem @ OpenTechSummit

Recently I gave a talk at the OpenTechSummit about Android and the Open Source Graphics stack. Read full post

2017

Android: Enabling mainline graphics

Android uses the HWC API to communicate with graphics hardware. This API is not supported on the mainline Linux graphics stack, but by using drm_hwcomposer as a shim it now is. Read full post

2016

XDC 2016

Highlights from the 2016 X.org Developers conference. Read full post