aosp
2018
Running Android on the Mainline Graphics Stack @ FossNorth
Recently I gave a talk at the FossNorth about Android and the Open Source Graphics stack. Read full post
Android on Mainline Graphics @ FOSDEM
Recently I gave a talk at FOSDEM in Brussels, about Running Android ontop of the Mainline Linux Graphics Stack. Read full post
2017
Android on Mainline Graphics @ Embedded Linux Conference EU
Recently I gave a talk at the Embedded Linux Conferencd in Prague, about Running Android ontop of the Mainline Linux Graphics Stack. Read full post
drm_hwcomposer: A brief update @ XDC 20117
Recently I gave a very short talk at XDC, in Mountain View, about drm_hwcomposer and recent developments relating to it. Read full post
Android on Mainline Graphics @ Open Source Summit NA
Recently I gave a short talk at the Open Source Summit NA in Los Angeles, about Running Android ontop of the Mainline Linux Graphics Stack. Read full post
Android on Mainline Graphics @ GDG Berlin Android
I recently gave a short talk at GDG Berlin Android at c-base. Read full post
Android: NXP i.MX6 on Etnaviv Update
More progress is being made in the area of i.MX6, etnaviv and Android. Read full post
GALLIUM_HUD: Debug Mesa Graphics Performance
Debugging graphics performance in a simple and high-level manner is possible for all Gallium based Mesa drivers. Read full post
Android: NXP i.MX6 Buffer Modifier Support
GPUs like those of Intel and Vivante support storing the contents of graphical buffers in different formats. Support for describing these formats using modifiers has now been added to Android and Mesa, enabling tiling artifact free running of Android on the iMX6 platform. Read full post
Android: Getting up and running on the iMX6
Getting Android up and running on the iMX6 platform using an open source graphics stack has been impossible up until recently, but now you can. Here's a guide through the steps. Read full post
Android: Changing the bootanimation
For various reasons you might want to change the Android boot animation to something other than the stock one, this is how you do it. Read full post
Android: Enabling mainline graphics
Android uses the HWC API to communicate with graphics hardware. This API is not supported on the mainline Linux graphics stack, but by using drm_hwcomposer as a shim it now is. Read full post
Precompiling APK files during Android AOSP build
By precompiling APK files during AOSP build a few minutes can be shaved off of the development iteration time on most commonly found Android hardware. Read full post
2016
Running an Android Unit Test
Running specific AOSP unit tests on an Android device is not entirely obvious, so this is what I cobbled together. Read full post